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What do you want to achieve? Keep it simple and clear!
my script basically just drops tools from players backpacks.
I cant seem to understand why my model wont move to my players humanoidrootpart, so i have tried to use moveto() aswell. here is a pic of my code, the model just goes to where it spawns.
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What is the issue? Include screenshots / videos if possible!
It won’t move for some reason, I have tried CFrame and moveto(). Btw the model is all unanchored and all the parts are welded but they all are collidable. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried Devforum and YT.
Try replacing move to() with PivotTo() on the model.
I assume you can’t or don’t want to parent the clone into the player’s backpack.
still didnt work, idk why, I did everything u said,
Ok, try putting :Clone() on the line where you declare the variable, local gunclone = …
And remove it from the following line so it reads gunclone.Parent = …
(Sorry on phone, difficult to type out code lines properly)
OMG it worked! i had to change something tho THANKSSS.