Hello, I would like to know why my visible model is not on the model in red, already the angle I had to orient it with 90° whereas it is supposed to be a clone and now it is above and not at the same position, how can I fix that?
Bomber :
Position I would like to have :
local function openDoor(door, endCFrame, endSize, duration)
local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tweenGoal = {CFrame = endCFrame, Size = endSize}
local tween = TweenService:Create(door, tweenInfo, tweenGoal)
tween:Play()
return tween
end
local function tweenModel(model, CF, duration)
local info = TweenInfo.new(duration, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local CFrameValue = Instance.new("CFrameValue")
CFrameValue.Value = model:GetPrimaryPartCFrame()
CFrameValue:GetPropertyChangedSignal("Value"):Connect(function()
model:SetPrimaryPartCFrame(CFrameValue.Value)
end)
local tween = TweenService:Create(CFrameValue, info, {Value = CF})
tween:Play()
tween.Completed:Connect(function()
CFrameValue:Destroy()
end)
end
rs.Events.Bomber.SpawnAndAnimation.OnServerEvent:Connect(function(player, modelHangar)
if not modelHangar:FindFirstChild("Bomber") then
local door1 = modelHangar:FindFirstChild("Door1")
local door2 = modelHangar:FindFirstChild("Door2")
if door1 and door2 then
local endDoor1 = modelHangar:FindFirstChild("END-Door1")
local endDoor2 = modelHangar:FindFirstChild("END-Door2")
local tween1 = openDoor(door1, endDoor1.CFrame, endDoor1.Size, 1.5)
local tween2 = openDoor(door2, endDoor2.CFrame, endDoor2.Size, 1.5)
task.wait(2)
end
for _, object in ipairs(modelHangar.WallStorage.SupportBomber:GetChildren()) do
if object:IsA("Model") then
for k, part in ipairs(object:GetChildren()) do
if part:IsA("Part") or part:IsA("MeshPart") then
part.Transparency = 0
end
end
elseif object:IsA("Part") or object:IsA("MeshPart") then
object.Transparency = 0
end
end
task.wait(0.1)
local supportBomber = modelHangar.WallStorage.SupportBomber
local endSupBom = modelHangar.WallStorage:FindFirstChild("END-SupportBomber")
local tweenSupBomber = tweenModel(supportBomber, endSupBom.PrimaryPart.CFrame, 2)
task.wait(2.1)
if door1 and door2 then
local startDoor1 = modelHangar:FindFirstChild("START-Door1")
local startDoor2 = modelHangar:FindFirstChild("START-Door2")
local tween1 = openDoor(door1, startDoor1.CFrame, startDoor1.Size, 1.5)
local tween2 = openDoor(door2, startDoor2.CFrame, startDoor2.Size, 1.5)
task.wait(1.6)
end
for _, object in ipairs(modelHangar.WallStorage.SupportBomber:GetChildren()) do
if object:IsA("Model") then
for k, part in ipairs(object:GetChildren()) do
if part:IsA("Part") or part:IsA("MeshPart") then
part.Transparency = 1
end
end
elseif object:IsA("Part") or object:IsA("MeshPart") then
object.Transparency = 1
end
end
task.wait(0.1)
local bomber = game:GetService("ReplicatedFirst").Bomber:Clone()
bomber.Parent = modelHangar
bomber.Name = "Bomber"
bomber:PivotTo(
modelHangar:FindFirstChild("SpawnPositionBomber").PrimaryPart.CFrame
* CFrame.Angles(math.rad(90),0,0)
)
bomber.Parent = workspace
task.wait(0.25)
bomber.Bomber.PP_Plane.PP_BomberScript.Enabled = true
end
end)
The red one is “SpawnPositionBomber”, it’s a model, a clone from the real plane.