I will for sure use this! Thanks for making this!
It just put parts over the model. It did not pixelate the model and the model is still visible.
local plugins, and off-sale plugins
If it’s a offsale plugin it’s not a community resource. This is why you don’t need to put open source in the title.
You just delete the original model?
No because the new model looks nothing like the original.
It gets pixelated so it is not gonna look like the original? It works perfectly for me, if you have decals on it, it won’t pixelate the decals.
Your issue is probably the scan size.
You should do some greedy meshing to minimize part count after the pixelation process
If you are using parts that have a specialmesh in it, then it won’t work. Simply because this system uses raycasting. The system goes by the collisions of you model.
Also
Roblox has no meshesing system yet. Except for solid modeling and terrain.
Its not off sale. It may have been within an hour of release, but it has been available since yesterday.
No, its not. If you have a basic understanding of how raycasting works, then the issue is the model it self. Since this system goes off by collision, and I am pretty sure default character collisions are boxes. And hats use a part with a special mesh inside it. So the system won’t work with hats.
T-That’s Mind-blowing
I can’t imagine how many things you can make with this, I really didn’t expect these types of plugins.
Amazing Job, keep it up!
I don’t see how this would be very useful, but unique idea ig
This plugin was intended mainly for art, and the fact that there isn’t a plugin like this. If your creative, this can be used for alotta things too.
That’s not what greedy meshing is. Right now you just pixelate it 1 to 1 which is really not good unless they need it as such. Should only do as few parts as possible. So it would become a lot more useful if you had an option for this
At the moment, there is no way for me to add a way to change block size. 1 stud is easy to work with when using math, such as rounding to a nearest whole number.
For now, users can shrink their model, pixelate it, and then scale it back up.