Greetings. I’ve bumped into trouble where I cannot use for example Motor6D to weld an object into the player character using a script. I’ve tried using “Accessory” to position the model (Front) however I couldn’t find any tutorials on how to do so either using a script or doing it manually.
Appreciated!
There should be an attachment that studio automatically adds when you put the handle in the accessory class.
If this doesn’t work, you can use mesh offset. (If you’re using a mesh)
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Accessories can be welded into the player in place by using an Attachment inside the handle.
If an
Attachment
is inserted into the Accessory’s Handle with the same name as anAttachment
found in one of the character’s limbs, they will connect, and the properties inherited from theAccoutrement
class will be ignored. Otherwise, the Accessory functions identically to aHat
.
You can just adjust the Attachment using the move tool (ctrl + 2) to further arrange the model onto the player.
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