Model projectile trajectory

I’m trying to model the trajectory of a projectile for X seconds ahead using a beam. I have the mass, direction, speed and position of my projectile.

I know how to calculate where it will be after X seconds. I don’t know how to curve a beam to show the trajectory instead of a straight line from the start to end position. I know about the posts that try to explain it, I don’t understand them.

Could anyone explain me how I’d do that? Thanks!

There is a property that curves the beam, called ‘CurveSize0’ and ‘CurveSize1’.

i believe what you’re looking for is a line that predicts where the player is going to land. in this case you might find this useful

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