I made a quick n easy model rescale module.
Require the module, and call module.RescaleModel(model, scale).
Be sure to set the model’s primarypart.
Roblox module link:
- BulkMove and batched operations for maximal efficiency (credits: Is this the best way to scale a model? for the trick). Note: I haven’t actually done any benchmarks, but feel free to post results if you are interested.
- Full support for rotated models
- Support for rigs
Possible features (pull requests welcome!):
- Object oriented mover, to reduce calls to GetDescendants, and allow for rescaling based on initial model state.
- Plugin form
- 8/13: Added support for Motor6D rigs