Model Scale is in different directions from model transforms

What is the issue?
Meshes with rotated pivots / origins behave appropriately for transform/rotation but not for scales.
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Reproduction file:
CubeOrigined.fbx (11.6 KB)

Steps:

  1. Create a cube in blender
  2. Rotate the cube
  3. Set the origin to be a rotated vector
  4. Import to roblox via 3d Importer with default settings

Expected behavior

I expect for a rotated / translated pivot to apply scale off that pivot as well.
*Edit and for the size of the MeshPart, x, y, z should be applied in the directions of the rotated pivot

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.