What is the issue?
Meshes with rotated pivots / origins behave appropriately for transform/rotation but not for scales.
Reproduction file:
CubeOrigined.fbx (11.6 KB)
Steps:
- Create a cube in blender
- Rotate the cube
- Set the origin to be a rotated vector
- Import to roblox via 3d Importer with default settings
Expected behavior
I expect for a rotated / translated pivot to apply scale off that pivot as well.
*Edit and for the size of the MeshPart, x, y, z should be applied in the directions of the rotated pivot