Model shifting in a weird way

  1. What do you want to achieve?

I’m trying to make it so my ship model doesn’t shift around in a weird way

  1. What is the issue? Include screenshots / videos if possible!

ShiftingBug.wmv (2.9 MB)

Video
3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve tried to look at the dev forum, but I didn’t see anyone with the same problems. If you have seen a topic with the same problem and HAS A SOLUTION. Then please notify me. Keep in mind In the video, I was using collision groups. The blue part under the ship collides with the sea. While the actual ship itself does not.

Please tell me if I am in the wrong category. Thanks!

1 Like

Fixed! Turns out if parts are into each other. They cause a unknown force, two parts were colliding because they were in each other. Causing the whole entire model to shift!

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