What is it?
It is a plugin that creates a part which has the size of the selected model(s) boundaries and positions it at the centre of the model’s mass. The part is then parented to the model. Properties of part can be changed in the “Part settings” option.
Example
Part properties
The properties of the part created can be changed in a widget which shows up when you press the Part settings button.
Part type
This changes the part to any of the supported types:
Block
Wedge
WedgePart
Ball
MeshPart
Cylinder
SpawnLocation
Fit ball
This option makes balls fit into the model using the smallest axis.
When fit ball is turned off
When fit ball is turned on
Set increment
This will increase the size of the part. If your model is the size of 10,9,2 and the increment is set to 1,1,1 the part created will become 11,10,3.
Video example comparing normal size to incremented
Set decrease
This performs the opposite of increment and will decrease the size of the created part.
Video example comparing normal size to decreased
Set material and name
This will set the created part to either the name or material typed in. If the material name is incorrect then it will become plastic.
I don’t have any ideas so far but I’m open to any improvements or new ideas. I am also currently working on a plugin that edits the properties of a selected instance’s descendants.
Honestly more plugins would help the dev community out a lot. I know a lot of people wish that there were just more plugins in general to make the dev experience a lot easier and convenient. Keep up the dope work though.
cool, this willl be helpful say when your doing ugc, or want to replace a model with a mesh instead. or you just want a ball instead of that model, but keep the size, endless options.
Sorry for the wait, I just released a new version of the plugin adding support for the following parts:
Block
Wedge
WedgePart
Ball
MeshPart
Cylinder
SpawnLocation
It was my frist expirience with docked guis so the gui doesn’t currently look amazing as of right now I’m solely focusing on the code. I have updated the source code and I shoud mention that I added a feature where you can choose to fit balls so that either they are sized inside of the model or are allowed to poke out. I plan to add more features to the plugin tomorrow but thanks a lot for the feedback so far.
I just released a fairly big update adding features to change the part’s properties. Pastebin has also been updated. More info can be found in original post.