Model with Humanoid resizes

Sorry if that’s the wrong category for this

Hello DevForum!

I have a character model that is quite big: its humanoidrootpart’s size is 114.197, 132.573, 65.63!
I made animations and scripts with that size, then I went to playtest, and the model’s parts resized to a normal-sized R15 human’s parts.

Are there any ways to fix this? (yes, I know the R15 Scaling values exist, but those aren’t my favorite.)

Screenshots:

← Normal
← On playtest
(Note: Before, the character used to not split in “parts”)
(Note about the note: This is happening because I’ve anchored it apparently)

I’ve overridden my character models to be the same as yours (not exact but, same principle). While custom solutions do exist (my own for example), automatic scaling will always be faster and more efficient than custom solutions. This is partly why I chose to use automatic scaling and not my own solution in production. Sometimes you have to take what you can get for the sake of simplicity to move on-to other trivial elements your game may or may not need. Just something to think about. Hope this helps!

1 Like

Uhh, I guess I don’t have choice.
Thanks.