Model won't turn using Tweening

I want model to turn to part it’s tweening to but it won’t


image

Script:

--\\ Services
local TweenService = game:GetService("TweenService")

--\\ Variables
local module = {}

function module.TweenMob(Goal: CFrame, Mob)
	local Start = Mob.Model.PrimaryPart.CFrame
	
	local TimeForTween = module.GetDurationFromWalkspeed(Start, Goal, Mob.Model:GetAttribute("Speed"))
	
	if not TimeForTween then
		return -- Useless as hell but
	end
	
	local tweenInfo = TweenInfo.new(
		TimeForTween,
		Enum.EasingStyle.Linear,
		Enum.EasingDirection.InOut
	)
	
	local NewTween = TweenService:Create(Mob.Model.PrimaryPart, tweenInfo, {CFrame = Goal})
	NewTween:Play()
	NewTween.Completed:Wait()
end

return module

GetDurationFromWalkspeed just gets tween length so I don’t think it’s needed

Script that creates CFrames spots, which I used from suphi’s tower defense thing

local self = {}

function self.initialize()
	self.StepStuds = 3
	self.SubSteps = 10
	self.SubStepsStuds = self.StepStuds / self.SubSteps
	
	self.Parts = workspace.Map.Path.Waypoints:GetChildren()
	table.sort(self.Parts, function(a, b)
		return a.Name < b.Name
	end)
	
	self.Positions = table.create(#self.Parts)
	for index, part in self.Parts do
		table.insert(self.Positions, part.Position)
	end
	
	local cframe = CFrame.lookAt(self.Positions[1], self.Positions[2])
	
	self.CFrames = {cframe}
	
	for index=2, #self.Positions do
		local TargetPos = self.Positions[index]
		local direction = TargetPos - cframe.Position
		while direction.Magnitude > self.SubStepsStuds do
			cframe = CFrame.lookAlong(cframe.Position + direction.Unit * self.SubStepsStuds, direction)
			table.insert(self.CFrames, cframe)
			
			direction = TargetPos - cframe.Position
		end
	end
	
	for index, cFrame in self.CFrames do
		local NewPart = Instance.new("Part")
		NewPart.Shape = Enum.PartType.Ball
		NewPart.Size = Vector3.one*0.5
		NewPart.Anchored = true
		NewPart.CanQuery = false
		NewPart.CanCollide = false
		NewPart.CanTouch = false
		NewPart.CFrame = cFrame
		NewPart.Parent = workspace
	end
end

return self

I may be realized why this happens

Yes it was because I wasn’t giving the rotation tihngs in the cframe