Does anyone know how to tackle making 1.0 layered clothing from a modeling standpoint?
There’s a tutorial on how to export and fit clothing but I’ve only made it work once with shirts and am wondering how to do more complex stuff like shoes and pants, or even the full body stuff like this one crusader armor in the marketplace.
what do you mean by 1.0 layered clothing?
I meant stuff like this
Oh! I see~
I assume it’s just like modeling any other piece of clothing, just more square.
It might help if you have the base character to model on top of.
Start with a reference image of what you want. I recommend making a front and side view. (perhaps even a back view if you want something more complex)
Then import them into your modeling software. Also, Import the blocky avatar so you have a base.
Here are a few molding videos… I hope they help!
Seems to me like you’ll just need to take a base character into blender… and then model your stuff.
I’ll definitely use some of these for modeling, thanks!
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