Hello!
This will be a quick and simple tutorial for getting around the triangle count import limit in roblox studio. This tutorial is going to be for those very high triangle count models, that are 21,000+ triangles. Since we are lowering the triangle count, it may affect the quality of your model. So always save before!
Notice: I will be using blender for this tutorial.
Ok so, you got a sweet model from blender and you want to import it into roblox studio.
Look how beautiful it is!
Oh no! It has way too many triangles! And I’m too lazy to split it into 2 different meshes ):
Fear not! There is a very simple solution to this!
Navigate to edit mode and on the top left click mesh->clean up->Decimate Geometry
Notice: Please select all the vertices of the object before doing the next steps! Sorry.
Now click on Decimate Geometry and then on the bottom left of your screen a tab should show up, with a number.
Type in a number less than 1, and it will lower your triangle count! If it doesn’t lower your triangle count, go back through the steps and then it should lower the poly count.
This does indeed work, as I have done this with a tower I made which was at 190,000 triangles. Using this method, I brought it down to 19,000! And it also barley affected the quality of model.