Modeling/generating the world as tiles

Hi I am try to create a game like rise of nations in that game it has a 3d world map with tiles for each territory/state/province could I do this with a database and a script or do I have it model it all by hand goal:

If you have any ideas please share them

1 Like

Yes, you can. You could probably look at Google Maps and extract data from that. Then you just trace the borders and use a module to create polygons.

You saying creating them with edible mesh’s?

No, I’ve tried it once, they tasted awful. :)

And EditableMeshes I think you can only make 5 of those at a time. But yes, the idea is correct. You just have to make the polygons out of parts. There’s modules for that.

Or you could script in blender. You’d have to learn a lot more for that tho.

Ok say I have all of Europe modeled and there are a few hundred states and I upload them at different times how can I just them to be in the correct location, you can do insert with location but it doesn’t match up with the other ones already in the game and it’s usually off by a lot