When I do Model:MoveTo() it moves the model upward in the y axis even though the x and z axis are perfectly fine, I’ve been trying to work on this for so long, and I did the math all correct, I even did it manually.
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Why don’t you make destination vecto’s y equal 0?
Example:
local Model = PATH_TO_MODEL
local destination = Vector3.new(10,30,45)
Model:MoveTo(Vector3.new(destination.X,0,destination.Z))
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Do you have a primary part set to something in a model?
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send your code so we get a better idea of whats going on
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just don’t use :MoveTo() lol???
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If I’m not mistaken, it might be because you are trying to move the model into something. MoveTo() respects collisions, so you would have to move the model using cframes.
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