When I do Model:MoveTo() it moves the model upward in the y axis even though the x and z axis are perfectly fine, I’ve been trying to work on this for so long, and I did the math all correct, I even did it manually.
Why don’t you make destination vecto’s y equal 0?
local Model = PATH_TO_MODEL local destination = Vector3.new(10,30,45) Model:MoveTo(Vector3.new(destination.X,0,destination.Z))
Do you have a primary part set to something in a model?
send your code so we get a better idea of whats going on
just don’t use :MoveTo() lol???
If I’m not mistaken, it might be because you are trying to move the model into something. MoveTo() respects collisions, so you would have to move the model using cframes.