Models and textures far-away vanish when using a low FOV

hello,i’m making a game where i use isometric camera + low value for fov
and the game get messy if i’m using low settings for the graphic cause the camera is too far away.
the caracter vanish, some times objects vanish and the screen get white.

have any way to turn arround this problem?
cause i think the roblox view limit range is too small for do game like this.

I ran into a similar issue to this when I was making an isometric camera as well. If your problem is the same as mine them it’s because of fog. I set the values to this as a work around. (mine has a different perspective than yours so it might be unrelated)
image

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i’m gonna test this out for see
this is my current fog value.
image

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@Dyzcroll What is the Camera.Focus set to?

the same as camera CFrame.

What happens if you set Camera.Focus to your character’s position? This gives our rendering system a hint about what area is important.

yep the screen getting white is the fog but the character still getting not visible.
thanks for ur help with the white screen part :smiley: .

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Thank’s for the tip, that solved my problem the “focus” part was in the camera while the camera was floating far away, now is focusing the player area.

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