Long story short, I’m making a really big game and I’ve already encountered several issues but managed to fix them all or bear with them. This one’s special though: whenever I move any model, it slightly moves and rotates every single part and union, and it slowly turns into a mess with huge, very noticeable seams.
Some screenshots I made, hope they’re any useful.
The game size? I think it’s something like 40-50k primitives (Parts, wedges, unions etcetera). I was moving this building using standard Roblox Studio move tool, no plugins and the distance was something like 40 studs.
Just got to say that I might underestimate the amount of primitives. I think it has something to do with the “floating point” actually. It’s similar, but I’m not sure if that’s the thing yet.
Maybe remove welds that are inside the part in explorer and if you are scared, that it will move if you touch it ingame, Anchor it by ticking Anchored in explorer of the part.
Well the thing is I’ve got no welds in the models and they are anchored. It seems like I just had to make the game lighter so this whole thing disappears.
I really can not, at least at the moment, however the issue seems to be solved.
I reinstalled the Roblox Studio client, removed unnecessary things such as prop packs and some unnecessary props. Not sure if there was any need to do the first thing, however the optimization definitely has something to do with it.
Actually when I asked how big I meant how many studs from center (0,0,0) is the model at? Floating point error occurs more the farther you are from center because of the rounded values causing bigger differences in calculations.
40-50k primitives shouldn’t be an issue and neither should moving it 40 studs.
Are you sure all the Parts are welded?
I’m thinking reinstalling Studio might have been the fix.