After importing into roblox some model’s faces seem to break. Models in blender are perfectly fine
Is there any way to fix that?
After importing into roblox some model’s faces seem to break. Models in blender are perfectly fine
Is there any way to fix that?
Looks like a flipped normal issue. Try selecting your mesh in Blender and doing Mesh > Normals > Recalculate Outside (default keybinding is shift-N)
You can preview where normals will face before importing things by turning on backface culling in your view settings.
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