The issue replicates on multiple devices by multiple people, both in game and studio
It doesn’t happen all the time, nor for everybody.
rarity: occasional, under high stress
it doesn’t happen reliably every game session even under stress test, but when it happens it doesn’t stop.
for me it happens with about a 30% chance, and only when there are a lot of units / models present and active.
What have we tried?
-Disable streaming enabled - no change.
Are models created on client side?
-Not all of them, you can see buildings flicker too, and they are created on server side. Trees as well. Units are client side.
Could this be a script doing this?
-No. Units are moved by a script via cframe BulkMove, but buildings and decorations can’t be affected in any way. We send a list of models to move, we checked it, it works as intended.
Anything you can add?
-We are pushing the engine to its limits with our advanced npc system, on my average pc, our game can handle several thousands units.
How?
No humanoids, using a mesh model with different painted textures.
Client side rendering the units, only unit classes on server.
Anchored npcs, using BulkMove for movement.
If there is anything I can do to fix this on my side please let me know, if not, I pray this issue will be solved on your side.
Expected behavior
models would not be blinking and making me feel sick