Models not directly in light lose all detail

Hey Guys,

I’m currently going through my game Ninja Legend and trying to improve all my models.

The problem I’m having though is that any time a model is not directly in light is loses all detail.

Below is my wall model directly in light:

Here is the other side of the model:

Is the short answer that I just need to add more detail to the texture or is there a certain lighting setup I can use to prevent this?

Also if you want to have a look at some of the models in the game and let me know what you think that would be cool too.



You may try disabling a Lighting property, GlobalShadows (if I recall correctly). All the shadows in your game will automatically be removed.


EnvironmentSpecularScale should fix this issue I think unless it’s not what you’re looking for

Basically it applies fresnel (silent S) to everything and the edges of objects look shiny (because in the real world everything is shiny to some extent) so it does give your models some detail even when in shadow

Oh and also this should be in #help-and-feedback:building-support I think lol

Look into changing your Ambient, OutdoorAmbient and possibly even Brightness properties.

The ambient properties can be taken to a lighter grey to make the shadows less dark.

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Sorry for the (very) late response. I changed the lighting technology to ‘Compatibility’ which seemed to do the trick. Thank for all the replies.