Me and another scripter are working on a new shooter title for Roblox that will make people join Roblox just to play this game B)
We’ll be needing plenty of weapon models made of unions and animated with our weapon animation plugin. If you don’t think you can animate the weapons you make but can build them perfectly fine - you’re just as welcome to join!
I can’t tell the specific pricing since it’s a matter of agreement, but it should be around: -Per finished weapon model -800 R$ -Per animation profile (equip / reload / fire) finished -500 R$
Before joining you must provide example pictures of your weapon model building.
Contact via this post / RbxDev PM / Roblox PM - discussion will continue on Skype.
What level of detail are you looking for in the weapons… What genre should they be in… I know the title says Modern, but is that contemporary-modern - i.e. should they be models of RL guns? Or simply based on imagination?
The majority of weapon design would be somewhat similar to Nerf guns - colorful and playful. Later on we will mix them more with realistic and sci-fi themes. So yeah - pretty imaginative.
Don’t really see the appeal to this, 800 Robux is pretty low for people who could be otherwise making way more doing their own thing. 10 weapons, you get 8,000 Robux (even if it included taxes) that’s like 10 hours or more of work for a huge part of the game. The weapons are pretty much the most important thing, they’ll make you the most money, since you’ll probably sell skins and upgrades, special variants, etc… Cutting the builder into a percentage of the games revenue instead would be better. Just my thoughts though. You’d need to make over a hundred just to be able to cash out $250 dollars. No thanks…
Whoever agrees to this is just being taken advantage of, even if they do just want to do it to be a part of the team.
[quote] Don’t really see the appeal to this, 800 Robux is pretty low for people who could be otherwise making way more doing their own thing. 10 weapons, you get 8,000 Robux (even if it included taxes) that’s like 10 hours or more of work for a huge part of the game. The weapons are pretty much the most important thing, they’ll make you the most money, since you’ll probably sell skins and upgrades, special variants, etc… Cutting the builder into a percentage of the games revenue instead would be better. Just my thoughts though. You’d need to make over a hundred just to be able to cash out $250 dollars. No thanks…
Whoever agrees to this is just being taken advantage of, even if they do just want to do it to be a part of the team. [/quote]
Rest assured weapons are an important part of the game, but it takes way much more to put those guns to work in a big game.
I’m never holding back on paying even 5,000 R$ per weapon - it all comes down whether you’re going to live up to it by being persistent in quality, count and creativity. The money I pay is always the workers choice - that’s my personal motto.
Our project is quite flexible and if lack of support on designer side means cutting corners, we’ll cut corners.
You’re better off finding someone who can actually produce what you’ve asked for (persistence in quality, count and creativity) which maintains a unified aesthetic in the game, and who’s willing to dedicate time to the project. Otherwise, you’re just paying scraps for random bits of work here and there. Why should you cut corners when you don’t have to? Offer someone a real job and they’ll produce what you want. I do respect that you pay more sometimes, but that type of relationship with someone who produces something integral to your game isn’t going to last very long when they’re being held on by a string. It’s up to whoever approaches you I guess, 5,000 seems reasonable for a few one-time things.