Did you give script injection permissions before importing animation?
what does it look like if I may ask?
I couldnāt really follow through since Its my first time using studio.
First go to āPluginsTabā
then click on āManagePluginsā
look for āModifiers Animationā and make sure script injection permissions are allowed
if isnāt allowed, just click on the yellow part and allow it
now just click on āImport Moduleā and import again your animation
AHH MAN IMA GO TRY IT RN, HOPE IT WORKS! :DDD
ima tell you if it works
EDIT: IT WORKED, AH MAN THX!
(just wanna ask on what do you mean on āone per oneā? do I do it one by one?)
By āone per oneā, I mean you should import animation files by order(rbxanim1, rbxanim2), if an animation in blender has a lot of tris, the blender addon will split the animation into multiple files(files are less than 50k tris, because roblox doesnāt allow more than 50k per file tris using this)
How would I go about if Iām trying to make voxel animations?
Voxel meaning:
so like water splashing, fire, or just smoke, normal effects that you have in a game.
Well, I think a big animation can be some heavy, specifically the leafs, but anyway, try to select an object and export, tell me if you have some issues
I did significantly reduce the block count of the leaves.
I donāt really want to do big animations, just small effects.
HEY! been a while sry for the late reply. I kind of get the point since there is a limit for roblox, just asking if when are you going to do the tutorial
Can this do materials as well as animations?
Because my vfxs look so lame without the materials
No, because of robloxās limitations
When i press create animatable, it asks for a rig file. What is that?
Read the documentation which is at the top of this topic