Is there a way to take a concept like the plugin Grass Fixer and be able to apply it dynamically with different parts while the game is running, so that with my building system, I don’t have grass sticking out the top of the areas the player is building in?
Yes, plugins like Grass Fixer use terrain functions like :FillBlock() to change the grass to leafygrass so that grass doesn’t exist on that patch of land.
There are a bunch of functions in here you can use to manipulate terrain with code: Terrain | Documentation - Roblox Creator Hub
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