Modular NPC Testing (Horror/Stealth)

Hello everyone,

I’m the sole developer on “Project 11”, a first-person horror/escape experience on Roblox that blends immersive stealth mechanics with both story-driven and free-roam exploration.

I’m looking for feedback on my NPC/entity system, their behaviors, and any bugs you encounter.

What I Have So Far:

Universal Entity Framework
Every NPC is controlled by a shared, customizable system. The parameters cover senses, movement, and interaction. I can tweak each entity’s configuration to enable or disable abilities like:

  • Sound detection
  • Sight tracing
  • Scent tracking
  • Vent travel
  • Pathfinding
  • All of the Above

Current Entity Types
Blinder: Relies on sound and scent only; excellent hearing. Crouching or staying still reduces detection risk. Actions like walking, sprinting, flashlight use, and tracker beeps create noise radius. If a noise is made too close to the entity, it will start a chase. Holding Breath is recommended when it’s near due to its sensitive hearing.

Watcher: Relies on sight, sound, and scent; Hearing is inferior to Blinder’s. Can see about 100 studs away. Hiding in lockers can prevent Watcher from seeing you. Travels through vents, a loud thud is heard from the vent is about to come out of.

Smiler (New): Attacks in the dark, doesn’t come into the light. Emits a soft ambience upon presence. “Attack Region” is marked by yellow tape.

Note: NPCs cannot smell the player currently due to the player not having a scent or way of gaining a scent.

Place: NPC System Test - Roblox (Currently Private)

1 Like

Seems great! I was able to see both entity types, at least i believe so

I was able to sneak right behind one entity and the other detected me from behind a wall when i ran by and the other one detected me when i appeared in its sight. Everything seems to be working just as you wanted it to

Though sometimes when entities chase after you and try to make a turn near a wall’s edge they just get stuck for like 2 seconds. I dont know if it is a bug or not but i encountered this just once

I played your game there are no npcs, only backrooms

Your npcs got stuck in a wall. are too fast, when they chase. its unplayable

Thank you, do you know what you did to get it stuck in walls? I can’t seem to get it to happen.

I just walked in the backrooms, suddenly i see a grey tall npc stuck on the wall, he was facing the backside(against me) and i walked near and he attack me fast, no chance to run

Which one? Blinder is all grey and Watcher has a red light.

i dont know, it was tall grey and skinny