Modular Power System - Lights Module Feedback

I’d like to see the public’s opinion on my WIP Modular Power System.
For this post, I’m gonna show my Lights Module that I’ve just finished the basic premises on.

The module uses OOP and supports multiple light parts, so the lights seen on the right room function exactly the same as the lights in the left room.
I use a coroutine.wrap() to allow each light to flicker seperately, but each room to light up at the same time.
Each light is assigned to it’s own type, allowing for special effects for only specific lights.
Lights are grouped into rooms, and each light and room has it’s own state, so you can individually turn lights off, or turn the entire room off.

This module is connected as a default subgrid to the Modular Power System, so it is affected by power availability (when I manage to script that tomorrow).

I haven’t scripted a button to use for toggling the lights manually, but the manager module has some lines that turn the lights on and off automatically.
(The alarm heard warns that a grid or subgrid is turning on or off)

I haven’t had much looking into the toolbox, so I only have one audio ID on hand right now, but tomorrow hopefully I can make the lights sound less bland.
I also spent atleast 20min in total with the prints in console :woozy_face:

edit: if you want to see the explorer view for whatever reason here you go
image
This is in ServerScriptService

If you have any extra ideas or feedback I’d love to hear it! Thanks for reading =)

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Alright, First feedback most for the lights, since this lights aren’t normal house lights and they are more like fabric and big industry lights, I wouldn’t use that little sound, I would use more like a big and loud sound for it like most of the films have, second I would add a little detail like a script, that makes the lightning brightness turn up for a little second and then turn it back down to it’s normal brightness just like real big lights do, the rest is good, About the building details I would add some wires and industry themed building and envirnoment details.
Keep the work!

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Thanks! I haven’t added any tweens yet so wish me luck :headstone:

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