Module Based Boss Battle

Hello everybody! I was working on a boss battle though shortly after some progress, dropped it, however, I do believe its good enough to be in cool creations?

About The Code:
Anyways, the way this boss is coded is albeit, overkill and different. It has a completely separate module for all 12 attacks and functions to go alongside with it being able to change to certain expression presets, animations, and positions on the fly. The code also has bools that can be changed to enable testing mode and test certain moves/attacks. This boss uses no humanoids if you are also thinking about that :man_shrugging:

Side Note:
This project was left on hold for 2-3 years or so, there was no real development after a while due to procrastination lol. As a result, you’ll see some repeating patterns in attacks and bugs/issues such as the excessive camera shake…

Boss Battle:
w2tvC2syDy.mp4 – Pretty long, watch if you like

https://gyazo.com/c4d3e92afca1db47640dbcab730d4d8b – Showing off tracking of player and predicting where they’ll move at with movedirection

GIF | Gfycat – Showing off the warning/anticipation zones and screen shake

If you have any feedback, please do let me know so I can maybe improve on this in the future :+1:

NOTE: Game is pretty broken, somewhat works though tweens are oofed.
The game if you want to try it: Boss Testing Grounds - Roblox

Thank you for checking this post out :slight_smile:

2 Likes

This looks amazing! Although it is hard for me to see because I have intense lag.

1 Like

Thanks :slight_smile: and yea, the boss wasn’t really designed with performance in mind as I created it :sweat_smile:

Also, I have only seen this attack.

(your link)

Ah, forgot testing mode was on, let me disable that real quick, thanks for letting me know :+1:
Re-publishing game as soon as I get on it…

EDIT: Should’ve been fixed