So I used this profile service for a data saving but theres an error for no reason. I tried looking up a video where they had no errors so idk what the problem is. I marked the places where it says this error : “Requested module was required recursively” and this one in the first script: “Requested module experienced an error while loading”
local profileService = require(script:WaitForChild("ProfileService")) -- it error here
under this is the module script:
-- ProfileTemplate table is what empty profiles will default to.
-- Updating the template will not include missing template values
-- in existing player profiles!
local ProfileTemplate = {
Cash = 0,
Items = {},
LogInTimes = 0,
}
----- Loaded Modules -----
local ProfileService = require(game.ServerScriptService.ProfileService) -- it errors here
----- Private Variables -----
local Players = game:GetService("Players")
local ProfileStore = ProfileService.GetProfileStore(
"PlayerData",
ProfileTemplate
)
local Profiles = {} -- [player] = profile
----- Private Functions -----
local function GiveCash(profile, amount)
-- If "Cash" was not defined in the ProfileTemplate at game launch,
-- you will have to perform the following:
if profile.Data.Cash == nil then
profile.Data.Cash = 0
end
-- Increment the "Cash" value:
profile.Data.Cash = profile.Data.Cash + amount
end
local function DoSomethingWithALoadedProfile(player, profile)
profile.Data.LogInTimes = profile.Data.LogInTimes + 1
print(player.Name .. " has logged in " .. tostring(profile.Data.LogInTimes)
.. " time" .. ((profile.Data.LogInTimes > 1) and "s" or ""))
GiveCash(profile, 100)
print(player.Name .. " owns " .. tostring(profile.Data.Cash) .. " now!")
end
local function PlayerAdded(player)
local profile = ProfileStore:LoadProfileAsync("Player_" .. player.UserId)
if profile ~= nil then
profile:AddUserId(player.UserId) -- GDPR compliance
profile:Reconcile() -- Fill in missing variables from ProfileTemplate (optional)
profile:ListenToRelease(function()
Profiles[player] = nil
-- The profile could've been loaded on another Roblox server:
player:Kick()
end)
if player:IsDescendantOf(Players) == true then
Profiles[player] = profile
-- A profile has been successfully loaded:
DoSomethingWithALoadedProfile(player, profile)
else
-- Player left before the profile loaded:
profile:Release()
end
else
-- The profile couldn't be loaded possibly due to other
-- Roblox servers trying to load this profile at the same time:
player:Kick()
end
end
----- Initialize -----
-- In case Players have joined the server earlier than this script ran:
for _, player in ipairs(Players:GetPlayers()) do
task.spawn(PlayerAdded, player)
end
----- Connections -----
Players.PlayerAdded:Connect(PlayerAdded)
Players.PlayerRemoving:Connect(function(player)
local profile = Profiles[player]
if profile ~= nil then
profile:Release()
end
end)