To keep it simple, I have a local module script which I use as a dictionary.
When running the game, a few variables inside the dictionary get updated.
What I would like to do now, is to copy the module script, stop the game, and then paste it back into the workspace.
When I do that and open my module script inside the script editor, the values are the same as they were before I launched the game. The values which were previously updated did not change.
Is there some way around this, or do I have to use physical variables?