Module script or bindable functions

so lets say im making a cutscene for my game and that cutscene script also contain MANY dialogue sequences which is seperated from the cutscene script (all of these run locally on client),

So what would be more fitting to use to run/fire the dialogue?

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I’d recommend module script because you can put a framework in it. Like you could make a simple framework which you can manage the dialogue, including displaying, formatting, and managing its content through that module script. Also it would be easier to maintaining the code.

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