I’ve pretty much ignored module scripts until now, because I never thought I’d need them. My module script prints this error: 20:41:49.148 - ReplicatedStorage.ModuleScripts.KillModule:2: attempt to index a nil value .
This is the script.
local func = function(Character, Room)
Character:MoveTo(game.Workspace:FindFirstChild(Room).Spawn)
end
return func
It’s a tiny script, so I probably just have no idea how module scripts work. The hub wasn’t helpful at all Tbh.
character.Humanoid:MoveTo(location)
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hrxin
(hrxin)
March 2, 2020, 1:50am
#3
Try: character.Humanoid:MoveTo(location) – its solution
Txppin
(Txppin)
March 2, 2020, 1:51am
#5
Here is what you would put in the script:
local func = function(Character, Room)
if Character and Room then
Character:MoveTo(workspace:FindFirstChild(Room).Spawn.Position)
end
end
I’ve always used :MoveTo on the Character’s model, and it’s worked.
Yeah, I actually just realized there is another method for instances, where it moves the entire model to a location. Wasn’t thinking.
In that case, you need to pass in the actual Position
property of the BasePart you want the player to move to, not the BasePart directly:
local func = function(Character, Room)
Character:MoveTo(game.Workspace:FindFirstChild(Room).Spawn.Position)
end
return func
I just realized that and fixed it, but it still didn’t work
What is ‘Room’?
Is it a string (text) or a model?
Hard to know exactly what’s going on as I don’t know where you’re calling this function from and what parameters you’re passing through.
Well, here’s one of the scripts that require it.
script.Parent.Touched:connect(function(hit)
if game.Players:GetPlayerFromCharacter(hit.Parent) then
local killFunction = require(game.ReplicatedStorage.ModuleScripts.KillModule) -- The module script
killFunction(hit.Parent, game.Workspace.Room2) -- Room 2 is a model
end
end)
C_Sharper
(Sharpie)
March 2, 2020, 1:59am
#11
Okay yeah, so the method FindFirstChild
takes a string as an argument, but you’re passing in an instance to be the ‘Room’ argument, which is why you’re getting an error.
Simple fix:
local func = function(Character, Room)
Character:MoveTo(Room.Spawn.Position)
end
return func
1 Like
Ooooh, facepalm . Thanks!
(30 chars )
1 Like