ModuleScript Doesn't Get Replicated To Client

Whenever i require a model id through server, when i manually check the ModuleScript on the client, it’s empty, but if i check it through server, it will contain script, the ModuleScript has something like this:

local module = {}

script.Parent = game:GetService("ReplicatedStorage")

function module.start()
      print("This function is for the LocalScript, after the ModuleScript goes to ReplicatedStorage, i want to require it on client")
      print(game:GetService("Players").LocalPlayer)
end

How do i fix it?