ModuleScript tables edition from server script

Hello guys, so lately I have been trying to access a table within a module script that has nothing in it, once players join, data gets added, but when I request said data from a script in the server via requireit shows me that nothing is in it. So Idk whether the table.insert is not actually working in the server script or if the server script is not retrieving the table correctly, some help?

ok so its a dictionary right? And are you creating methods to actually insert the data? It would be nice if you showed us what you did so far

I have used this on the server script

table.insert(radioModule.Callsigns, {
			[infoTable.callsign] = {Owner = plr.Name}
		})

But it does not seem to be added into the dictionary as you call it

is Callsigns in the module table

Here it is.

local radio = {}

radio.Clearance = {
	--["team name"] = {Webhook = ""},
	["Police"] = {Webhook = ""},
	["Criminals"] = {Webhook = ""}
}

radio.Callsigns = {
	--["callsign number"] = { Owner = plrName }
}

return radio

I don’t see any problem can you show the server script too?

– SERVER

CallsignEvent.OnServerEvent:Connect(function(plr, infoTable, gui)
	if checkClearance(plr) then
		gui:Destroy()
		table.insert(radioModule.Callsigns, {
			[infoTable.callsign] = {Owner = plr.Name}
		})
		script.Radio:Clone().Parent = plr.PlayerGui
	else
		plr:LoadCharacter()
		warn("Unauthorized access from "..plr.Name.." into the radio system.")
	end
end)

MODULE

local radio = {}

radio.Clearance = {
	--["team name"] = {Webhook = ""},
	["Police"] = {Webhook = ""},
	["Criminals"] = {Webhook = ""}
}

radio.Callsigns = {
	--["callsign number"] = { Owner = plrName }
}
return radio

but the table insert just does not work at all and i dont know why, I checked other forums and they say you can use table insert for module tables too

Everything else works except for table.insert?

indeed, everything else works just as fine, idk whats wrong on table insert smh

I really don’t see a problem with the scripts you gave unless its not from those scripts.

table.insert(radioModule.Callsigns, {
			[infoTable.callsign] = {Owner = plr.Name}
		})
print(radioModule.Callsigns)

Fixed it, table.insert seems to be useless, so the way I made it is to define stats the following way:

OLD

table.insert(radioModule.Callsigns, {
			[infoTable.callsign] = {Owner = plr.Name}
		})

NEW

radioModule.Callsigns[infoTable.callsign] = {Owner = plr.Name}

Nice, that is a good alternative. The only reason I can think of is because since it becomes a dictionary it has to have an index key.

radioModule.Callsigns[infoTable.callsign] = {Owner = plr.Name}
sets the key to infoTable.callsign but

table.insert(radioModule.Callsigns, {
[infoTable.callsign] = {Owner = plr.Name}
})

has no key

The key in this case would of been infoTable.Callsign that is unique but seems it didnt work

If you mean with table.insert then they key is actually 1 because when you insert a dictionary into a table, it must be tied to a key

OH you mean the index, well yeah I also tried doing such thing but it didnt work…