Very simple question, would it be more performant to require a module such as a notification handler to give the player notifications or, expose a bindable event?
1 Like
GoodSignal
Here I provide a comparison of 4 different Signal class implementations, which each have various advantages and disadvantages, as well as presenting what I think is the optimal Signal class implementation to use going forwards.
TL;DR: Use this GoodSignal implementation (CODE LINK) unless you have a good reason not to!
Below I provide links to a Github gist of the code for each implementation, but if you want to download the full code for all of them + Unit Tests + Benchmark code you can get a …
Question might be simple but requires a lot of work in benchmarking with Stravant has done
1 Like