How would i be able to modify a FastCast projectile after firing it? Is there some sort of an event that would let me for example, change the projectile’s velocity during the projectile’s lifetime?
Hello there!
Is the projectile created by a module script?
If yes then you could do
local Projectile = Module.CreateProjectile(blablabla)
Then you can change anything in the projectile that you can access trough other scripts (like value children or attributes)
Edit: I didn’t knew what it was, forgive my 2 braincells