It’s been about four days and I’m back here again with another development question about game monetisation. The developer whom I’m working with and myself are looking to find out what types of gamepasses and products sell the most in order to maximise our profits once we release our game. I have four main questions.
“What are the most effective, and best selling gamepasses to sell?”
“What are the most effective, and best selling development product to sell?”
“Are there any products users aren’t interested in much?”
“On what basis do you go off of to fairly price your gamepasses and developer products without pricing out the player?”
Once again, it would be nice to know what you personally think, and I would also appreciate any veteran developers commenting and sharing their findings whilst making games. We want our game to be the best it can be in terms of making Robux and gameplay.
This will be for an RP game, with a college campus, customisable accommodation and different job roles for users to undertake, just for a little bit of background context. I’m also looking for any ideas you might have for a game like this too.