Hi! I’m currently looking for some ideas on how to improve the monetization in my Build to Survive game. Any suggestions will be greatly appreciated.
Well first, perhaps not make the gamepasses ridiculously priced…? Thats an immediate turn off
Second: people need to want to buy things. The “build to survive” type of games are 1 to a few plays type thing, they get boring easily.
why buy a gamepass when you can build something using non-gamepass stuff and survive - they have no need to purchase anything
Also, based on the likes & dislikes on each pass, I’m gonna assume they don’t offer much…
3 Likes
Im guessing your games fanbase are kids, so you should put a lot of colored texts and buttons to attract them. And lower the gamepass prices as @IGOBOOM123 said.
1 Like