Monetization Feedback

Hi! I’m currently looking for some ideas on how to improve the monetization in my Build to Survive game. Any suggestions will be greatly appreciated.

Link: [🌲NATURE] Build to Survive - Roblox

Well first, perhaps not make the gamepasses ridiculously priced…? Thats an immediate turn off


Second: people need to want to buy things. The “build to survive” type of games are 1 to a few plays type thing, they get boring easily.

why buy a gamepass when you can build something using non-gamepass stuff and survive - they have no need to purchase anything :man_shrugging:


Also, based on the likes & dislikes on each pass, I’m gonna assume they don’t offer much…

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Im guessing your games fanbase are kids, so you should put a lot of colored texts and buttons to attract them. And lower the gamepass prices as @IGOBOOM123 said.

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