Why does it require (17691085049) ?
This is so we can load the source-code for the board to run in-game. (You can find the source code by pressing the black </> button at the orignal post)
how would i go about adding functions for other stuff in my game that needs process receipts? i tried adding my skip stage developer product in there but for some reason it doesn’t return the function, it works fine in a normal script instead of the module
Note, Roblox removed the model from being distributed on the creator store and we’re actively trying to appeal this, we’ll update on another post if its back up.
Players are unable to purchase anything for me as it does not save when I enable a developer product
Once you enable a product ensure the server is new and up-to-date
Amazing! I will soon replace my donation board 2 with 3
it does not save at all, if I do a test purchase it does save what I “donated” and displays everything properly but it sets all selected products to unselected again.
This seams to be a datastore problem we’ve had before, do you have any errors in console? (/console in chat or F9 to open)
Nope, tried a few times already before even coming here. There’s only a print that it was loaded in
Oh one thing, is the board using Datastore2? Cause I have that set to not save when in a studio setting
It could be that, is there a possibility for you to quickly disable that and test?
tried it, did not change anything
We’ve verified its the board being affected by something in your studio session.
Could you use the board on a clean baseplate and report back to us?
That did in fact make it work properly, means I’ll have to find the problem somewhere within my game then?
Correct, this is something in your game that’s affecting the boards ability to store it’s Developer Product’s data.
Aight, do you by any chance have an idea what could cause it? Since I don’t really think it makes much sense.
From what we’ve experienced, scripts that tend to detect if values are added/changed are usually the result of these issues. I’m not exactly 100% sure what’s causing your issue but this is just an educated guess from previous encounters.
Alright, thank you for your help!
Can you add a way to add products via module script? I develop on testing servers and then I publish to the main game using Publish to Roblox As. It would be extremely useful for me and other people.
I understand from what you’re talking about and agree that’s a reason to use the modular versions. However, we’re currently overhauling the developer products page and will contain a lot more than just checkboxes.
New adjustable settings per developer product which can be added through a given list of developer products or entering the represented Id.
This system will grant you the ability to add developer products outside your game which will eliminate your current issue.
If you don’t see this to fit, let us know then we’ll be sure to add a module for your developing needs