"Monster Morphs" have too big of HumanoidRootParts - How to make them normal?

Hey all. I morph the players into Big Characters. Some of the monsters are small, so I have to upsize the Humanoid properties like BodyHeight and BodyDepth etc. This makes the HumanoidRootPart scale up x1.5 or x2 as well.

This messes up the gameplay a lot because you cant walk through doors or fit in corners.

Is there a way to size down the HumanoidRootPart, as well as fix the Camera Height & HipHeight?

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