For our game we are trying to setup some boss animations, we are able to make them in moon, export them to roblox, and get them to play in studio and in game just fine, but when they do play they appear to have wildly incorrect angles and positions.
For example here is a dummy model in the position that our idle animation should be in(dummy is not playing animation):
However this is the result when the animation is played:
We have gone through and checked the rig and found nothing wrong with it, in fact it plays all of our previously uploaded animations correctly. It just seems like this batch has gone wrong for some reason. This is even our second attempt making them. Has anyone else ran into a problem like this? And if so did you find a solution that wasn’t just going back to the roblox animator?
We are using the latest version of Moon Animator