Recently I’ve been working on modeling a sword and I imported it into Roblox from blender. once I animated it with moon animator I saved the animation, I want to be able to use the animation in game while walking but I have no clue where to start, does the sword have to be a tool? do i have to save/ import the animation for both the sword and rig? is there any way to set the sword on the players back then animate an equip animation. If anyone knows a fix to this or of any YouTube video tutorials that can help with this that would be greatly appreciated.
this is the animation and sword:

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You need to attach the sword to the character ingame in the exact same way as on the rig.
After that, upload the animation and replace the walk / run animation ids on the default animate script found in your character with the id of your animation.
Change both the values inside the script and the value objects.
You should run the game, clone the default animation script and paste it into StarterCharacter.
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For an equip animation, I’d have another rig where the sword is attached to the torso instead.
Animate the player grabbing the sword on the sword-on-back rig, then do the rest on the normal one.
Change how the sword is attached with a script when the time is right.
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Also here’s the documentation pages on Animations and Animators just in case you need them.
If you need anything, I’ll be happy to help.
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Thanks I appreciate it, I’ll lyk if I need help with anything else. 
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