Moon Animator Animation Different In Game

When using Moon Animator the animation looks like this:

Moon Animator

But in-game, it looks like this:

In-Game

Could this be a problem with the rig and if so how do I fix it?

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Could you show the where the gun is in the explorer and how it’s welded?

Of course, here you go.

Screenshot 2023-10-26 220413

I’ve already tried with the Torso. Same result happened.

Either:

  1. The character isn’t rigged properly
  2. You used a Moon2 file to move the gun instead of a rig animation (kinda doubt)
  3. There’s an extra weld somewhere attaching the gun to the character

If you can send over the model I could probably figure it out (I don’t need the scripts or any misc stuff, just the animSaves, gun, and the rig itself)

Hey. This looks to be an issue with animation weights/priority! Classic… Anyway, set the weight of the animation to the max if that’s bothered with the inside of the scripts, otherwise, go to the animation editor and set the animation priority to Tool4 (the highest I believe) or lower, just enough to make the animation look as it should.

Moon Animator seems to not have the priority Tool4. However, I did find action4 and set it to that. I don’t think that changed anything.

Edit: This makes it better, but it still doesn’t fix all of the issues.

This is what’s suppose to happen:

https://gyazo.com/a7a5edd282c2ea174877749f286a0e1f

but this is what happens:

https://gyazo.com/2313ea0cd2f6daffb0274277c1036e84

Another edit: I figured out the issue. It was with the easing styles of the animation. I guess you can only change the easing syles after you’re done animating everything.

When I removed all the easing styles, I found out the issue and now can fix it

https://gyazo.com/42db6c37b62cf7f84f7ac64070e6eb68

thanks for helping everyone!

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