For your case, assuming you have some frames, you could do something like this:
while true do
--put image 1 here
wait(1) -- waits 1 second before the next frame
--put image 2 here
wait(1)
--image 3
wait(1)
end
And keep on going for however many frames you want. You could also do something like this, which may be easier to add, but it does the exact same thing:
local frames = {
"frame 1",
"frame 2",
"frame 3"
}
while true do
for i,v in pairs(frames) do
--[[your image]] = v
wait(1)--however long you want between frames
end
end
Nono I think you misunderstood. I am using moon animator. The animation plugin. I already created an animation, and I am trying to loop the animation endlessly.
Basically in moon animator, you click, new animation, then you click on item, then select the item on your baseplate that you want to animate. If you used the moon animator character inserter, it already rigged it for you so you can pose and add or remove keyframes for the animation. I can click, “insert part” then select it in moon animator and animate it to move around by pressing space. I just need to figure out how to loop the animation.