In this game I animated this character to climb out of a vent and jump to the ceiling.
Everything looks fine in Moon Animator, However for some reason when I export it and run it in game it does every thing right except the Lower Torso (which is the part attached to the HRP)
it remembers the Rotation of the Lower Torso, but not the Position. which results in the animation staying in one spot?
I have other models of other characters but their Lower Torsos seem to work properly, as in moving below their HRP. But those resemble more like a standard Player characters…
Maybe its because this on is more complicated?
Here’s the animation in Moon Animator:
Here’s the animation in Game:
If anyone has any idea what’s happening, I’d be thankful!