Moon Animator Keep Exporting Animation As String Value

Title speaks for itself. What I will say is this. I’m trying to animate the CFrame of my Kart. The whole thing, not individual stuff, and it keeps exporting this as a string value in moon saves in server storage. Additionally, pressing Export Rigs seems to do nothing.


Note: I checked the other devforum posts, and even asked on the discord server too, but no help.
Please help!!!

TQ

mmmm maybe add a root bone? Also What does the string value say?

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and then it has a bunch of children, which I’m guessing are just CFrame stuff.

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that’s interesting… I dont know much about moon animator, but my guess is that its doing this because you are moving the whole thing, and thus removes any reference point. Have you tried adding a root part/bone?

Im pretty sure animation data is saved in relation to the parent bone. so if you move your arm beck and forth its like +/- 90 degree rotation from the parent bone, verses saving its actual location data (because if you emote somewhere else, your location changes).

I say that to say, since you are moving the whole thing, it doesn’t have a parent bone to reference and is thus having a sad time.

Thinking about doing this approach. I’ve seen people do it before, but its not popping up in Moon as a rig.

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What is the root bone connected to? Can I see your rig hierarchy?

So, I ended up just doing this instead. I used a part, and I rigged it. There’s many tutorials on YouTube for how to rig a part, and then I just used RigEditLite to attach motor6ds from the humanoidrootpart, (outer part) to the rest of the Kart.


It let’s me animate the whole thing, but now we face a new issue. After exporting it and everything, my scripts print its playing, but I don’t see the animation.

Are all you parts unanchored?

also what’s the difference between what you have here and what you had before?

No, they’re anchored, because that’s how my chassis works.

(and even if I do unanchor everything, the same thing happens.)

The difference between what I had before, and what I have now is, the current structure let’s me animate it as a rig, and properly export it as a keyframe sequence.

So uhh, the solution ended up being to set the animation priority, in script, and not just in moon animator.

(I also set looped to false, but I don’t think this contributes to the solution.)
So yeah, future new ones, enjoy two solutions!

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