Title speaks for itself. What I will say is this. I’m trying to animate the CFrame of my Kart. The whole thing, not individual stuff, and it keeps exporting this as a string value in moon saves in server storage. Additionally, pressing Export Rigs seems to do nothing.
that’s interesting… I dont know much about moon animator, but my guess is that its doing this because you are moving the whole thing, and thus removes any reference point. Have you tried adding a root part/bone?
Im pretty sure animation data is saved in relation to the parent bone. so if you move your arm beck and forth its like +/- 90 degree rotation from the parent bone, verses saving its actual location data (because if you emote somewhere else, your location changes).
I say that to say, since you are moving the whole thing, it doesn’t have a parent bone to reference and is thus having a sad time.
So, I ended up just doing this instead. I used a part, and I rigged it. There’s many tutorials on YouTube for how to rig a part, and then I just used RigEditLite to attach motor6ds from the humanoidrootpart, (outer part) to the rest of the Kart.
It let’s me animate the whole thing, but now we face a new issue. After exporting it and everything, my scripts print its playing, but I don’t see the animation.
No, they’re anchored, because that’s how my chassis works.
(and even if I do unanchor everything, the same thing happens.)
The difference between what I had before, and what I have now is, the current structure let’s me animate it as a rig, and properly export it as a keyframe sequence.