Moon animator Particle Emit() doesn't work properly

Hey there fellow devs!
I’m making an animation using moon animator.
I have an Emit() property that is supposed to emit when the hammer hits the anvil but for some reason most of the time it only works after the animation ends


as you can see in the video above it worked in the last loop but in the other loops the issue happens
I appreciate any help if you’re familiar with this issue from moon animator

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bump if anybody has an answer for this

Hi, have you found a solution? I’m facing the same problem and its very frustrating.

wow that animation and those effects look awful LOL, anyway idk if there is a fix to this but i now animate in blender, i plan what the effects would be like beforehand and i just script everything together and play test it to visualize

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