Moon Animator won't export to keyframevalue files and I have no idea how to use these stringvalues and folders

This is my first time animating and I’ve fully finished an animation using moon and pressed 5 to export rig.
This is what I get in ServerStorage:
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Unfortunately, I cannot find a solution literally anywhere on the internet apart from a few people in the comments of some youtube tutorials complaining about the issue but with no resolution or replys.

I tried using a plugin somebody else made, but there were issues with it and it was not working properly.

Additionally, any attempts made to save these text values and folders to roblox ends up not being recognised as an animation at all.
image

It won’t properly import into the native animation editor and I’m not sure how else I can animate part scale apart from using moon (or hardcoding it, which is definitely not preferred as I plan on having dozens of animations in the game).

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I really appreciate any help on this! Hoping to learn how to get better at animations and all :')

1 Like

Necroposting but I found a solution for anyone experiencing this or something similar.

The issue I had with this was due to tweening scale (and other various values), which are unsupported by Roblox’s keyframe system.

The workaround isn’t pretty, but we handled this by saving instead of exporting, which created the folders and stringvalues. We then normalised the locations so that they could be played on a model anywhere in workspace, and then created our own system to “play” the animations on command with attributes: “fps”, “length”, “looped”.

Thanks to @jasonthegoodasdfuiop for helping me find a solution to this.

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