More DataStore2 problems

Continuing off this topic (it died again for the billionth time): Error when trying to do DataStore2 stuff but what I am trying to do is save all my data which is listed in DataStore2.combine in the script and firstly load the save for the bunker’s CFrame into part and also set the save to default bunker materials if the save is nil.

I get this error 20:33:16.091 - ServerScriptService.save_script:94: attempt to index nil with number when running this script


local ServerStorage = game.ServerStorage

local Workspace = game.Workspace

local Players = game.Players

local default_omega_coins = 0

local default_likes = 0

local default_wins = 0

local default_bunker_terrain_position = {CFrame.new(26.927, -33.383, -435.507), CFrame.new(26.927, 23.365, -572.788), CFrame.new(164.479, 23.365, -434.153),

CFrame.new(-110.625, 23.365, -435.236), CFrame.new(25.844, 23.365, -297.955)}

local default_bunker_terrain_size = {Vector3.new(277.27, 8.143, 277.27), Vector3.new(277.27, 108.309, 2.708),Vector3.new(2.166, 108.309, 274.562),Vector3.new(2.166, 108.309, 272.396),Vector3.new(275.104, 108.309, 2.166)}

local default_bunker_terrain_rotation = {CFrame.Angles(0,0,0), CFrame.Angles(0,0,0), CFrame.Angles(0,0,0),

CFrame.Angles(0,0,0), CFrame.Angles(0,0,0)}

local default_bunker_materials = {"Mud","Rock","Rock","Rock","Rock"}

local default_object_name = {}

local default_object_position = {}

local default_object_rotation = {}

DataStore2.Combine("main", "Wins", "Ωmega Coins", "Likes", "object_name", "object_position", "object_rotation", "terrain-position", "terrain_rotation", "terrain_size", "terrain_materials")

Players.PlayerAdded:Connect(function(plr)

winsStore = DataStore2("Wins", plr)

coinStore = DataStore2("Ωmega Coins", plr)

likesStore = DataStore2("Likes", plr)

objectnameStore = DataStore2("object_name", plr)

objectpositionStore = DataStore2("object_position", plr)

objectrotationStore = DataStore2("object_rotation", plr)

terrainpositionStore = DataStore2("terrain-position", plr)

terrainrotationStore = DataStore2("terrain_rotation", plr)

terrainsizeStore = DataStore2("terrain_size", plr)

terrainmaterialsStore = DataStore2("terrain_materials", plr)

local leaderstats = Instance.new("Folder",plr) ---leaderstats folder

leaderstats.Name = "leaderstats"

local wins = Instance.new("IntValue",leaderstats) --leaderstats

wins.Name = "Wins"

local omega_coins = Instance.new("IntValue",leaderstats)

omega_coins.Name = "Ωmega $"

local likes = Instance.new("IntValue",leaderstats)

likes.Name = "Likes"

if terrainpositionStore == nil then

terrainpositionStore = default_bunker_terrain_position

end

if terrainmaterialsStore == nil then

terrainmaterialsStore = default_bunker_materials

end

if terrainrotationStore == nil then

terrainrotationStore = default_bunker_terrain_rotation

end

if terrainsizeStore == nil then

terrainsizeStore = default_bunker_terrain_size

end

if objectnameStore == nil then

objectnameStore = default_object_name

end

if objectpositionStore == nil then

objectpositionStore = default_object_position

end

if objectrotationStore == nil then

objectrotationStore = default_object_rotation

end

if winsStore == nil then

terrainpositionStore = default_wins

end

if coinStore == nil then

coinStore = default_omega_coins

end

if likesStore == nil then

likesStore = default_likes

end

end)

function save_to_model(folder_name, target_location, CFrameoffset)

local newMap = ServerStorage.empty_map:Clone()

newMap.Name = folder_name

newMap.Parent = Workspace

local terrain = newMap.terrain:WaitForChild("cubes") -- FillBlock() is used on all parts in cubes.

for i, v in pairs(default_bunker_materials) do

local part = Instance.new("Part")

part.Name = v

-- new block:

part.CFrame = terrainpositionStore[i]

part.Size = default_bunker_terrain_size[i]

part.Parent = terrain

end

end

save_to_model("MrGuyROBLOX's Dungeon", game.Workspace.maps,0,0,0) -- test function

Also can someone keep an eye on this topic for once because I have made like 5 topics on DataStore2 that have just died and I really need to get this solved now.

17 posts were merged into an existing topic: How to datastore2 more than 1 variable?