More (non-linear) easing functions for the Animation system

I’d love some extra easing functions for Roblox animations. Cubic is really useful for accelerating or deaccelerating, but at the ends it’s moving so slowly that you always seem to have points where it doesn’t appear to move at all.

Both a sine and quad easing style would be desired by me, which both have a way shorter “slowly moving” time compared to cubic (see http://easings.net/).

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It would be even cooler if we could create our own with customizable time/speed graphs.
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Custom bezier interpolation would be cooler and much more useful obviously! It’s also a real issue that the interpolation always starts or ends at zero velocity, which is often not desired, so being able to interpolate that would be great as well.

For the short-term though, I feel like adding some basic built-ins would suffice :stuck_out_tongue: .

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