I don’t know if this is possible or if this require scripting
What are you attempting to achieve?
So what i want to achieve is to have a part do the effect the ForceField material do when you walk through it but i want it to do it at a greater distance
What is the issue?
The issue is that the material property can’t be change using normal things (as far as i know)
What solutions have you tried so far?
I have tried to search up some stuff but nothing has done what i wanted to
So it isn’t what i want but it does look kinda cool but it is the effect when you walk through it where it makes like a border around you when you pass through it that i wan’t to make visible at a longer distance
so are you saying you want to have like a forcefield effect, that is the size of the the characters outer image, kinda like a ghost effect that when they get close to say a wall, there is like static around them?
like the other said, it would be great to see a real example of a game that does it…
they might be doing it with a beam decal that shows up when they touch one part, it kicks off the beam image of a second thing, and would always be facing the player, at a distance
or if the image that you did share is how you want it, only from a further distance, send a big zoomed out image of it, and also how you created that image
Or you create a meshpart that is how you want the forcefield mesh to look like , ie the outline shape of an average player zig zag circle donut like thing, then have another part further out, that when touched, scripts positions the mesh part X amount away from the players position, and turns on the transparency of the mesh part so the forcefield of the mesh is visible