It seems like Roblox has a tendency to impose limitations on certain aspects. For instance, there are limitations on FOV (Field of View) and Particle Size. If you wish to adjust the particle size beyond 10 and utilize graphs, you need to use a command line. Additionally, there is an arbitrary restriction on FOV, preventing it from being set higher than 120. Will someone face repercussions if the FOV is set to 150 or higher?
The issue extends to shaders as well. Why hasn’t Roblox made any progress in this area? Implementing a simple color-correction API would greatly improve the situation. The color-correction effect in 2023 is a silly joke, lacking support for channels, depth, and other essential features.
I fail to comprehend why Roblox seems to disregard the pleas from users for camera distortions, glitches (such as chromatic aberration), and fish eye effects. It appears that very little is being done in response to these requests. Am I mistaken? When was the last significant update to the lighting system?